Chris McGinnis is a gameplay engineer/technical designer with over thirteen years of dev experience. His work in the industry covers a wide breadth: from small indie to FAANG, mobile to console, original concept to established IP, fighting to cozy, wordless to text heavy, and more, in addition to bold experiments like making streamer/audience co-op games. While he has a special affinity for gameplay systems, technical art, and designer tools, his continued passion for the work allows him to find something to love on every single project. Currently, he is focused on finding a position that's remote or local to Dayton, OH, but he's open to a relocation adventure for the right fit.