A two-player turn based strategy game where players share the same interface. Each player takes turns trying to find and eliminate the enemy's militia, while conscious of the fact that each shot fired provides clues as to where your own army is stationed, and destroys more of the playing field in its wake.
Every shot stays on the battlefield unable to be crossed. As the game progress the play field begins to shrink and strategies of trapping your opponent begin to open up. Players are unable to see their rivals pieces, just their last position and the size of their last attack. The further away you attack from the piece that you are controlling the smaller the attack circle size.
Created over 1 month November 2014
Programs Used: Unity(C#), Photoshop
Crazy Cart Chaos
Crazy Cart Chaos was originally developed by 5 MFA students from the NYU Game Center on the 2nd annual Train Jam 2015 – a 52 hour game jam that takes place on the historic California Zephyr train line from Chicago to San Francisco the week before GDC.
The game is a frantic, fast-paced local multiplayer where four players share two controllers. Each player uses one half of a PS4 controller to play, using only the shoulder button and analog stick on their side. Players control train carts and have one minute to deliver as many passengers as they can to the correct stations. But players can steal passengers from others as well! The more a player is able to fill a station with passengers of their color, the more bonus points they will get when the station fills and is reset.
Unique control scheme: No other local multiplayer has four players using two controllers. Just like the original Pong arcade cabinet, we're intentionally bringing players closer together.
My role on this team was Game Design and Programming
In Nebulous you play as an incorporeal space entity trying to protect its territory. Use your intriguing and destructive powers to stop raiders for as long as possible. Possess enemy ships and have them blast each other to smithereens, or grin maniacally as you slam them against asteroids.
Gem Runner is a different kind of endless runner. The player is jumping between 3 different lanes collecting color gems while jumping over and avoiding obstacles, but you are trying to get the largest straight of the same color. The longer your streak the more points you can cash in. Once a different color is touch the streak is lost and the points are reset. Players can "cash in" their points banking them from being lost but resetting their streak. Prototype created for mobile platforms.
A new take on the match 3 style of games. Players are able to switch the positions of two adjacent pieces, but if a piece is moved next to a piece of the same color the combine and are unable to be moved again. The more connections in a color group the more points scored. Players try to make as many connections possible and then submit. When submitting all of the groups are scored, destroyed and new blocks fall in their place.
Solo 1 week prototype September 2015
Programs Used: Unity(C#), Photoshop
Created during the Global Game Jam 2016. The player controls a new acolyte to the Poodle Cult and your first task is to bring the sacrificial goat to the altar of blood, but the goat has different ideas. Navigate this dark platformer in which you can illuminate a limited number of torches to give yourself vision for a short time, but in doing so you drop the goat who starts to run back to the start.
A musical game/toy for mobile devices where players control the rate of rain fall, position and rotation of the different bars. Each bar creates a different musical note. Players can use different arrangements of the bars and rain flow rate to create music.
First prototype created in Unity, then moved into Corona.
A top down shooter, in which you control a builder ship capable of building walls and turrets to defend your base as long as you can against waves of enemies. Collect dropped currency to buy more walls, turrets, and ammunition.
Solo project created in one month in October 2014.
What Doeth we Doeth Now
A single player 2D sidescroller where you control four incompetent peasants trying to fulfill the demands of their equally incompetent Noble as they attempt to secure their destiny. Created during Global Game Jam 2015.
A Oculus VR Game created in UDK for the Oculus VRJam 2013. A look and click adventure game in which players take control of a crime scene robot. They venture through a city space finding clues and unlocking puzzles.