Gem Runner is a different kind of endless runner. The player is jumping between 3 different lanes collecting color gems while jumping over and avoiding obstacles, but you are trying to get the largest straight of the same color. The longer your streak the more points you can cash in. Once a different color is touch the streak is lost and the points are reset. Players can "cash in" their points banking them from being lost but resetting their streak. Prototype created for mobile platforms.
Created in 3 weeks in 2015 for Iphone devices
Programs used: Unity(C#), Photoshop, 3DS max, Mixamo
A new take on the match 3 style of games. Players are able to switch the positions of two adjacent pieces, but if a piece is moved next to a piece of the same color the combine and are unable to be moved again. The more connections in a color group the more points scored. Players try to make as many connections possible and then submit. When submitting all of the groups are scored, destroyed and new blocks fall in their place.
Solo 1 week prototype September 2015
Programs Used: Unity(C#), Photoshop
Created during the Global Game Jam 2016. The player controls a new acolyte to the Poodle Cult and your first task is to bring the sacrificial goat to the altar of blood, but the goat has different ideas. Navigate this dark platformer in which you can illuminate a limited number of torches to give yourself vision for a short time, but in doing so you drop the goat who starts to run back to the start.
Created in 48 hours solo January 2016
Programs used: Unity(C#), Photoshop
A musical game/toy for mobile devices where players control the rate of rain fall, position and rotation of the different bars. Each bar creates a different musical note. Players can use different arrangements of the bars and rain flow rate to create music.
First prototype created in Unity, then moved into Corona.
Prototype created in 1 week April 2015, Corona app created in 1 week in November 2015.
Programs Used: Unity(C#) / Corona (Lua), Photoshop
A top down shooter, in which you control a builder ship capable of building walls and turrets to defend your base as long as you can against waves of enemies. Collect dropped currency to buy more walls, turrets, and ammunition.
Programs Used: Javascript (Phaser API), Photoshop
Solo project created in one month in October 2014.
Created during a Ludme Dare in
Programs Used: GameMaker Studio, 3DS Max, Photoshop
A single player 2D sidescroller where you control four incompetent peasants trying to fulfill the demands of their equally incompetent Noble as they attempt to secure their destiny. Created during Global Game Jam 2015.
Programs used: Unity(C#), Photoshop
A Oculus VR Game created in UDK for the Oculus VRJam 2013. A look and click adventure game in which players take control of a crime scene robot. They venture through a city space finding clues and unlocking puzzles.
Created August 2013
Programs Used: UDK, 3DS Max, Photoshop