JumpStream is a competitive platformer built in real-time by an audience, using Mixer Interactive! The goal is to work with your audience to construct an emergent path to complete challenges in the fastest possible time. Because the audience controls where your tiles are placed, there are endless strategies to use, and paths to victory!
Night has fallen on gainful work as a game actor. For many, the only gig in town is Chiptunes, a dilapidated Opera House, run by a mysterious figure known only as “The Direction”. Four Coins an hour to go on camera and run through levels built in real time by the audience, if you’re lucky. If the audience is in a bad mood, it’s all spikes, monsters and pits. It’s a far cry from store shelves, but what are ya gonna do?
Jump Stream - level 01
Jump Stream - character select
Jump Stream - level 02
Next Up Hero
More description coming soon, until then check out the site for the game.
COGNITION is a “tap-former” puzzle game for iOS devices that requires players to use careful planning and a nimble finger to control two perpetually rotating cogs named Click and Cogsworth. By tapping on the screen, players will stop one cog which frees up the other cog to move, thus allowing players to navigate past challenging puzzles and explore the magical world of clockmaker’s workshop in a lovingly hand-drawn environment.
The team Luna5 is 5 graduates of the NYU MFA Game Design Program. We are currently in the NYU Incubator and have plans to release in September 2016 on all major touch devices. My roles on the team include: Level Design, Game Design, Programming Tools, and Prototyping.
Intergalactic Rescue Squad
Two alien motherships are locked in a massive interstellar clash. With their guns and engines down, they reach out to YOU, tactical mastermind of the Intergalactic Rescue Squad, a young team of talented bounty hunters recruited to save the day and destroy opposition. Control 4 unique pilots, mine for resources, roll lots of dice, and engage in epic galactic warfare!
Intergalactic Rescue Squad is a Game Design 1 final project, the result of 4 weeks of work. We wanted to make a game that has the dice mechanics and lightheartedness of King of Tokyo but with more strategic decision making. Each face on the dice represents an action, either attack, move, reinforce, or mine. Players simultaneously assign actions to their pilots behind a screen, before then revealing them and playing them out on the board one by one, having to adapt their tactics on the fly.