COGNITION is a “tap-former” puzzle game for iOS devices that requires players to use careful planning and a nimble finger to control two perpetually rotating cogs named Click and Cogsworth. By tapping on the screen, players will stop one cog which frees up the other cog to move, thus allowing players to navigate past challenging puzzles and explore the magical world of clockmaker’s workshop in a lovingly hand-drawn environment.
The team Luna5 is 5 graduates of the NYU MFA Game Design Program. We are currently in the NYU Incubator and have plans to release in September 2016 on all major touch devices. My roles on the team include: Level Design, Game Design, Programming Tools, and Prototyping.
In Nebulous you play as an incorporeal space entity trying to protect its territory. Use your intriguing and destructive powers to stop raiders for as long as possible. Possess enemy ships and have them blast each other to smithereens, or grin maniacally as you slam them against asteroids.
Crazy Cart Chaos was originally developed by 5 MFA students from the NYU Game Center on the 2nd annual Train Jam 2015 – a 52 hour game jam that takes place on the historic California Zephyr train line from Chicago to San Francisco the week before GDC.
The game is a frantic, fast-paced local multiplayer where four players share two controllers. Each player uses one half of a PS4 controller to play, using only the shoulder button and analog stick on their side. Players control train carts and have one minute to deliver as many passengers as they can to the correct stations. But players can steal passengers from others as well! The more a player is able to fill a station with passengers of their color, the more bonus points they will get when the station fills and is reset.
Unique control scheme: No other local multiplayer has four players using two controllers. Just like the original Pong arcade cabinet, we're intentionally bringing players closer together.
My role on this team was Game Design and Programming
Two alien motherships are locked in a massive interstellar clash. With their guns and engines down, they reach out to YOU, tactical mastermind of the Intergalactic Rescue Squad, a young team of talented bounty hunters recruited to save the day and destroy opposition. Control 4 unique pilots, mine for resources, roll lots of dice, and engage in epic galactic warfare!
Intergalactic Rescue Squad is a Game Design 1 final project, the result of 4 weeks of work. We wanted to make a game that has the dice mechanics and lightheartedness of King of Tokyo but with more strategic decision making. Each face on the dice represents an action, either attack, move, reinforce, or mine. Players simultaneously assign actions to their pilots behind a screen, before then revealing them and playing them out on the board one by one, having to adapt their tactics on the fly.
The game was featured at IndieCade East 2015.
Search & Destroy
A two-player turn based strategy game where players share the same interface. Each player takes turns trying to find and eliminate the enemy's militia, while conscious of the fact that each shot fired provides clues as to where your own army is stationed, and destroys more of the playing field in its wake.
Every shot stays on the battlefield unable to be crossed. As the game progress the play field begins to shrink and strategies of trapping your opponent begin to open up. Players are unable to see their rivals pieces, just their last position and the size of their last attack. The further away you attack from the piece that you are controlling the smaller the attack circle size.